How it works
They took the short way.
So you built a longer one.
And the walls hold the guns.
The dashed line is their route. Drop a wall and it re-draws — and those walls are the only ground a turret can stand on. Every piece you place is a decision about both.
- Enemies walk the shortest route to Earth
- You place walls; the route re-draws around them
- You build turrets on top of those walls
↕ scroll to play
Screenshots
Shot in engine. No mockups.
Every frame on this page came out of the running game.
The invasion
Everything wears a hat.
Real models out of the game. Pick one to see what it does to you.
Pick an invader
Any of them.
Your side
Guns that disagree.
Twenty-two turrets. You get four per run — a Frost that never kills anything, a Bank that shoots nothing and pays you instead, a blade arch that only finishes what walks under it hurt.
Pick a gun
Any of them.
It's a roguelike
You will lose this run.
Then you'll start another one with a different four.
- Draft four guns from twenty-two. Never the same four twice.
- Pick a hat. Each one is a different run — poison, frost, or a bank that pays you to be greedy.
- Fight three acts, each with a boss standing at the end of it.
- Spend the loot between fights on relics, potions and better walls.
- Leak twenty hatlings and it's over. Start again.